
#DEAD CELLS MALAISE INFECTION UPDATE#
I am writing down my own opinions about the update to post them in the 2.1 alpha announcement (I don't want to use reddit). Or maybe the devs listen to people whose opinions vary greatly from those here. This makes me wonder whether the game has changed so much that its audience has shifted completely. Whereas the Steam community is the only place where opinions are less positive. Having said that, when I browse through their feedback thread on reddit almost everyone is mostly optimistic with a few people explaining why they don't like certain aspects of the update. Many complaints were voiced, very few of those have been addressed. There were more threads than that but those are the two big ones. Specifically, this thread with its 74 replies where multiple players voiced their complaints with the update and the replies to the official announcement when 1.9 arrived where one of the devs acknowledged the many complaints that were voiced there. I would urge you to go through the reactions that were posted when update 1.9 came out. I would imagine if enough people voice their displeasure over the new changes (and they already are) they'll be fixed pretty quickly. Originally posted by travistotle:there's another major update coming in a few months, and Motion Twin seems to listen to the community a lot. I'd be interested in hearing others thoughts though, but I'm not feeling it so far. At least have the malaise start filling WHEN YOU GET HIT, not right away for absolutely no reason. I'm really hoping Motion Twin takes this feedback into account quickly and can make some malaise changes by the next DLC. I understand that there were rewards for playing fast already with the timed doors, but at least previously playing fast was OPTIONAL, now it feels mandatory and I'm not a fan of that at all. It seems like this new mechanic was introduced to reinforce the feeling that you're never safe until the biome is clear and they want you to play fast, which doesn't jive with me at all. At least previously malaise was a punishment for making a mistake and getting hit now I can be playing perfectly and the malaise will still rise. Apparently the previous malaise system wasn't popular (?) but I never had a problem with it. It's absolutely true, it DOES force you to play fast as you don't want the malaise bar to keep filling up, since new enemies and elites will keep spawning in until you clear the infection. Now that I've been able to try it out in the alpha. I was of a "wait and see" mindset when I read about the new malaise mechanic to keep an open mind about.
